Discussion:
[Git][xorg-team/lib/mesa][upstream-experimental] 41 commits: docs: add sha256 checksums for 18.2.2
Andreas Boll
2018-10-25 08:59:26 UTC
Permalink
Andreas Boll pushed to branch upstream-experimental at X Strike Force / lib / mesa


Commits:
cb63a4e1 by Juan A. Suarez Romero at 2018-10-05T10:45:35Z
docs: add sha256 checksums for 18.2.2

Signed-off-by: Juan A. Suarez Romero <***@igalia.com>

- - - - -
4ba6f668 by Jason Ekstrand at 2018-10-08T11:49:48Z
nir/cf: Remove phi sources if needed in nir_handle_add_jump

If the block in which the jump is inserted is the predecessor of a phi
then we need to remove phi sources otherwise the phi may end up with
things improperly connected. This fixes the following CTS test when
dEQP is run with SPIR-V optimization recipe 1:

dEQP-VK.glsl.functions.control_flow.return_in_nested_loop_vertex

Cc: mesa-***@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <***@igalia.com>
(cherry picked from commit bfc89c668e288747f51e447729914c91d27207e8)

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57aeec6f by Józef Kucia at 2018-10-08T11:49:48Z
radeonsi: avoid sending GS_EMIT in shaders without outputs

Fixes GPU hangs.

Cc: 18.1 18.2 <mesa-***@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
Signed-off-by: Józef Kucia <***@gmail.com>
Signed-off-by: Marek Olšák <***@amd.com>
(cherry picked from commit e24a4e05c7a7b9f3a06fa55284d6258ceff44fdd)

- - - - -
382099b7 by Emil Velikov at 2018-10-08T11:49:48Z
st/nine: do not double-close the fd on teardown

As the newly introduced comment says:
The pipe loader takes ownership of the fd

Thus, there's no need to close it again.

Cc: Patrick Rudolph <***@das-labor.org>
Cc: Axel Davy <***@gmail.com>
Cc: mesa-***@lists.freedesktop.org>
Signed-off-by: Emil Velikov <***@collabora.com>
Reviewed-by: Axel Davy <***@gmail.com>
(cherry picked from commit 7b8d1b313cd01bb916898d8bb92a566534e37677)

- - - - -
d75a6028 by Emil Velikov at 2018-10-08T11:49:49Z
egl: make eglSwapInterval a no-op for !window surfaces

As the spec says, the function is a no-op when the surface is not a
window one.

That spec implies that EGL_TRUE should be returned in that case, yet
the ARM driver seems to return EGL_FALSE + EGL_BAD_SURFACE.

The Nvidia driver returns EGL_TRUE. We follow that behaviour until a
decision is made.

https://gitlab.khronos.org/egl/API/merge_requests/17

Cc: samiuddi <***@intel.com>
Cc: Erik Faye-Lund <***@gmail.com>
Cc: Tomasz Figa <***@chromium.org>
Cc: <mesa-***@lists.freedesktop.org>
Signed-off-by: Emil Velikov <***@collabora.com>
Reviewed-by: Eric Engestrom <***@intel.com>
(cherry picked from commit 64b4ccde0cab4bbabba8abbf206ec5aa53399821)

- - - - -
164a28ad by Emil Velikov at 2018-10-08T11:54:30Z
egl: make eglSwapBuffers* a no-op for !window surfaces

Analogous to the previous commit - the spec says the function is a
no-op when a pbuffer or pixmap surface is used.

Cc: samiuddi <***@intel.com>
Cc: Erik Faye-Lund <***@gmail.com>
Cc: Tomasz Figa <***@chromium.org>
Cc: <mesa-***@lists.freedesktop.org>
Signed-off-by: Emil Velikov <***@collabora.com>
Reviewed-by: Eric Engestrom <***@intel.com>
(cherry picked from commit 8f66743ca2cd781e912a3998196bf2ef1b9f8f4c)

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8927cf03 by Jason Ekstrand at 2018-10-10T09:51:18Z
anv: Use separate MOCS settings for external BOs

On Broadwell and above, we have to use different MOCS settings to allow
the kernel to take over and disable caching when needed for external
buffers. On Broadwell, this is especially important because the kernel
can't disable eLLC so we have to do it in userspace. We very badly
don't want to do that on everything so we need separate MOCS for
external and internal BOs.

In order to do this, we add an anv-specific BO flag for "external" and
use that to distinguish between buffers which may be shared with other
processes and/or display and those which are entirely internal. That,
together with an anv_mocs_for_bo helper lets us choose the right MOCS
settings for each BO use.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99507
Cc: mesa-***@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <***@intel.com>
(cherry picked from commit 7a89a0d9edae638e68e4b4ee8e0cbb34baa9c080)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <***@igalia.com>

Conflicts:
src/intel/vulkan/anv_image.c
src/intel/vulkan/genX_gpu_memcpy.c

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857750d2 by Marek Olšák at 2018-10-10T09:53:44Z
drirc: add a workaround for ARMA 3

Cc: 18.2 <mesa-***@lists.freedesktop.org>
(cherry picked from commit 8e0b4cb8a1fcb1572be8eca16a806520aac08a61)

- - - - -
713e9911 by Tapani Pälli at 2018-10-10T10:09:21Z
glsl: do not attempt assignment if operand type not parsed correctly

v2: check types of both operands (Ian)

Cc: mesa-***@lists.freedesktop.org
Signed-off-by: Tapani Pälli <***@intel.com>
Reviewed-by: Ian Romanick <***@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108012
(cherry picked from commit d1fa69ed61d5aebeb69ce8a415c098035a953d48)

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a11b481c by Ilia Mirkin at 2018-10-10T10:12:36Z
glsl: fix array assignments of a swizzled vector

This happens in situations where we might do

vec.wzyx[i] = ...

The swizzle would get effectively ignored because of the interaction
between how ir_assignment->set_lhs works and overwriting the write_mask.
There are two cases, one where i is a constant, and another where i is
variable. We have to be extra-careful in both cases.

Fixes the following WebGL test:

https://www.khronos.org/registry/webgl/sdk/tests/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html

And the new piglit tests:

swizzled-writemask-indexing-nonconst.shader_test
swizzled-writemask-indexing.shader_test

Signed-off-by: Ilia Mirkin <***@alum.mit.edu>
Reviewed-by: Ian Romanick <***@intel.com>
Cc: mesa-***@lists.freedesktop.org
(cherry picked from commit 1bb1c03d618a9636563cf4dcf067876e50ba0d81)

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8f43af33 by Ilia Mirkin at 2018-10-10T10:16:55Z
nv50,nvc0: mark RGBX_UINT formats as renderable

This helps st/mesa avoid some (apparently) buggy fallbacks. Specifically
the CopyTexSubImage fallback tries to read texture A as RGBA_FLOAT and
write back that data into the target format, which fails for integer
formats which have no appropriate logic to do the conversion.

Since integer formats don't blend, there's no harm in the fact that the
"A" component gets written anyways.

Fixes, among others:
https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/canvas/tex-2d-rgb8ui-rgb_integer-unsigned_byte.html

Signed-off-by: Ilia Mirkin <***@alum.mit.edu>
Cc: mesa-***@lists.freedesktop.org
(cherry picked from commit 78d3640e49918cbd7a9fd4d0220e47c81902f455)

- - - - -
d591014d by Ilia Mirkin at 2018-10-10T10:28:45Z
nv50,nvc0: guard against zero-size blits

The current state tracker can generate these sometimes. Fixing this is
more involved, and due to some integer math we can generate
divisions-by-zero.

Signed-off-by: Ilia Mirkin <***@alum.mit.edu>
Reviewed-by: Karol Herbst <***@redhat.com>
Cc: mesa-***@lists.freedesktop.org
(cherry picked from commit 9bf0614116cdfdbfca9952c6547331731a462dcc)

- - - - -
28570258 by Ilia Mirkin at 2018-10-10T10:32:33Z
nvc0: fix blitting red to srgb8_alpha

For some reason the 2d engine can't handle this. Red formats get special
treatment there, so perhaps related.

Fixes dEQP-GLES3 tests of the form:

dEQP-GLES3.functional.fbo.blit.conversion.r{8,16f,32f}_to_srgb8_alpha8

Signed-off-by: Ilia Mirkin <***@alum.mit.edu>
Reviewed-by: Karol Herbst <***@redhat.com>
Cc: mesa-***@lists.freedesktop.org
(cherry picked from commit 92f56fbd8969801fc88de606e1051dc397331e7d)

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4945b25d by Jason Ekstrand at 2018-10-10T13:33:01Z
intel/fs: Fix a typo in need_matching_subreg_offset

This fixes a bunch of Vulkan subgroup tests on little core platforms.

Fixes: 4150920b95 "intel/fs: Add a helper for emitting scan operations"
Reviewed-by: Caio Marcelo de Oliveira Filho <***@intel.com>
Tested-by: Mark Janes <***@intel.com>
Reviewed-by: Lionel Landwerlin <***@intel.com>
(cherry picked from commit 7e7959fcb76da59e1cec8b704069210a1092e1dd)

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e13f16a2 by Jason Ekstrand at 2018-10-10T13:45:29Z
nir/from_ssa: Don't rewrite derefs destinations to registers

We already call nir_rematerialize_derefs_in_use_blocks_impl prior to
calling nir_lower_ssa_defs_to_regs_block so the assertion that all deref
uses in the block should hold. This fixes the following CTS test when
SPIR-V optimization recipe 1:

dEQP-VK.glsl.struct.local.loop_nested_struct_array_vertex

Fixes: 606eb56ab9449b "intel/nir: Only lower load/store derefs"
Reviewed-by: Iago Toral Quiroga <***@igalia.com>
(cherry picked from commit 00f385e6d457d9b57f683ea52157e1620b96fa8c)

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dd95851f by Fritz Koenig at 2018-10-10T13:51:21Z
i965: Replace checks for rb->Name with FlipY (v2)

In the GL_MESA_framebuffer_flip_y implementation
_mesa_is_winsys_fbo checks were replaced with
FlipY checks. rb->Name is also used to determine
if a buffer is winsys.

v2: Fixes annotation [for emil]

Fixes: ab05dd183cc ("i965: implement GL_MESA_framebuffer_flip_y [v3]")
Reviewed-by: Jason Ekstrand <***@jlekstrand.net>
Reviewed-by: Chad Versace <***@chromium.org>
(cherry picked from commit 08f97407fb14f53bf9f43dc4165a185418437a6b)

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310655d8 by Emil Velikov at 2018-10-10T13:55:20Z
vl/dri3: do full teardown on screen_destroy

Earlier commit added support for 'front_buffers', erroneously adding a
return in vl_dri3_screen_destroy. Effectively leaking a lot of state.

Fixes: 8d7ac0a4e4d ("vl/dri3: implement DRI3 BufferFromPixmap")
Cc: Leo Liu <***@amd.com>
Cc: Christian König <***@amd.com>
Signed-off-by: Emil Velikov <***@collabora.com>
Reviewed-by: Leo Liu <***@amd.com>
(cherry picked from commit d081ad2aa25c5673ec1927fca81e6ac65de4b1b1)

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6d105d24 by Emil Velikov at 2018-10-10T14:14:33Z
Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"

This reverts commit 3d81e11b49366b5636b8524ba0f8c7076e3fdf34.

As reported by Federico, some games require the 'sort by year' since
they truncate the extensions which do not fit the fixed size string
array.

Seemingly I did not consider that, as the documentation (both Mesa and
Nvidia) mentions about program crashes ... which are worked around by
setting the env. variable.

This commit reinstates the workaround and enhances the documentation.

Cc: Marek Olšák <***@gmail.com>
Cc: Ian Romanick <***@freedesktop.org>
Reported-by: Federico Dossena <***@fdossena.com>
Fixes: 3d81e11b493 ("mesa: remove unnecessary 'sort by year' for the GL
extensions")
Reviewed-by: Timothy Arceri <***@itsqueeze.com>
Reviewed-by: Roland Scheidegger <***@vmware.com>
Tested-by: Federico Dossena <***@fdossena.com>

(cherry picked from commit fe8be81b4a525fec355e2f80c254711981ce0dbd)

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43079480 by Jason Ekstrand at 2018-10-10T14:19:39Z
anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START

Previously, we just went ahead and emitted MI_BATCH_BUFFER_START as
normal. If we are near enough to the end, this can cause us to start a
new BO just for the MI_BATCH_BUFFER_START which messes up chaining. We
always reserve enough space at the end for an MI_BATCH_BUFFER_START so
we can just increment cmd_buffer->batch.end prior to emitting the
command.

Fixes: a0b133286a3 "anv/batch_chain: Simplify secondary batch return..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
Tested-by: Alex Smith <***@feralinteractive.com>
Reviewed-by: Lionel Landwerlin <***@intel.com>
(cherry picked from commit f5bab06428fc7ca6116cf0daf1c237eb86202e7a)

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2006c708 by Jason Ekstrand at 2018-10-10T14:23:59Z
nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions

The ssa_for_alu_src helper will correctly handle swizzles and other
source modifiers for you. The expansions for unpack_half_2x16,
pack_uvec2_to_uint, and pack_uvec4_to_uint were all broken with regards
to swizzles. The brokenness of unpack_half_2x16 was causing rendering
errors in Rise of the Tomb Raider on Intel ever since c11833ab24dcba26
which added an extra copy propagation to the optimization pipeline and
caused us to start seeing swizzles where we hadn't seen any before.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
Fixes: 9ce901058f3d "nir: Add lowering of nir_op_unpack_half_2x16."
Fixes: 9b8786eba955 "nir: Add lowering support for packing opcodes."
Tested-by: Alex Smith <***@feralinteractive.com>
Tested-by: Józef Kucia <***@gmail.com>
Reviewed-by: Matt Turner <***@gmail.com>
(cherry picked from commit dd553bc67f8ab1513fd196b6ffb7c4a76723adfd)

- - - - -
4136c4e0 by Gert Wollny at 2018-10-10T14:35:08Z
virgl, vtest: Correct the transfer size calculation

The transfer size used in virglrenderer refers to uint32_t, so one
must add 3 and then divide by 4 instead of adding 3/4 which is a no-op
with integers.

Fixes: b3b82fe8ea virgl/vtest: add vtest driver

Signed-off-by: Gert Wollny <***@collabora.com>
Reviewed-by: Gurchetan Singh <***@chromium.org>
(cherry picked from commit 5d7858f1517eb0961811e4106ba11c011d7002e3)

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d8009ea3 by Eric Engestrom at 2018-10-10T14:51:39Z
radv: add missing meson c++ visibility arguments

Fixes: 6f3aee40f90d725653b6 "radv: using tls to store llvm related info
and speed up compiles (v10)"
Cc: Dave Airlie <***@redhat.com>
Signed-off-by: Eric Engestrom <***@intel.com>
Reviewed-by: Dylan Baker <***@pnwbakers.com>
(cherry picked from commit 976188737d69cbfd688fecab05d3b2c38d8cc876)

- - - - -
26d6c57d by Dylan Baker at 2018-10-11T06:38:50Z
meson: Don't allow building EGL on Windows or MacOS

Currently mesa only supports EGL on Unix like systems, cygwin, and
haiku. Meson should actually enforce this. This fixes the default build
on MacOS.

v2: - invert the condition, mark darwin and windows as not supported
instead of trying to mark what is supported.
v3: - add missing )
v3: - Update comment to reflect condition change in v2

CC: 18.2 <mesa-***@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <***@intel.com>
(cherry picked from commit b8521704ed2f5e84f0599a040c015ef02890468d)

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a0782c61 by Jason Ekstrand at 2018-10-11T06:43:37Z
intel: Don't propagate conditional modifiers if a UD source is negated

This fixes a bug uncovered by my NIR integer division by constant
optimization series.

Fixes: 19f9cb72c8b "i965/fs: Add pass to propagate conditional..."
Fixes: 627f94b72e0 "i965/vec4: adding vec4_cmod_propagation..."
Reviewed-by: Ian Romanick <***@intel.com>
(cherry picked from commit 4ba445e0117b29c31b030feb6e0f421a5ceb03e5)

- - - - -
9282afbc by Dave Airlie at 2018-10-11T06:48:54Z
anv: add missing unlock in error path.

Not going to matter, but be consistent.

Found by coverity

Reviewed-by: Lionel Landwerlin <***@intel.com>
Reviewed-by: Jason Ekstrand <***@jlekstrand.net>
Fixes: caf41c78c (anv/allocator: Support softpin in the BO cache)
(cherry picked from commit 29a7631986b10c99d5daad1a571716086a325bd5)

- - - - -
bf21df1b by Timothy Arceri at 2018-10-11T06:54:18Z
glsl: ignore trailing whitespace when define redefined

The Nvidia/AMD binary drivers allow this, as does GCC.

This fixes shader compilation issues in the latest update of
No Mans Sky.

Reviewed-by: Ian Romanick <***@intel.com>
(cherry picked from commit 0346ad37741b11d640c1c4970b275c1f0c7f9e75)

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4cd7db4b by Timothy Arceri at 2018-10-11T07:01:45Z
util: disable cache if we have no build-id and timestamp is zero

Timestamp can be zero for example when Flatpak is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.

V2: actually return false when mtime is 0.

Reviewed-by: Bas Nieuwenhuizen <***@basnieuwenhuizen.nl>
(cherry picked from commit ea66bfda8801a0f5139c8e4655373117cdd7a1c0)

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d776ccd2 by Timothy Arceri at 2018-10-11T07:07:39Z
util: rename timestamp param in disk_cache_create()

Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 6a884014e46ab0ccca5c900f692898ffb02469e6)

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06e726dd by Timothy Arceri at 2018-10-11T07:12:23Z
util: add disk_cache_get_function_identifier()

This can be used as a drop in replacement for
disk_cache_get_function_timestamp().

Here we use build-id to generate a driver-id rather than build
timestamp if available. This should resolve issues such as
distros using reproducable builds and flatpak not having
real build timestamps.

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 83ea8dd99bb16e5d9bb880e64cd2047abc536b70)

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61d782c3 by Timothy Arceri at 2018-10-11T07:20:13Z
radeonsi: use build-id when available for disk cache

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 2169acbf34e99842b6234ee8181e1908aafcf120)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <***@igalia.com>

Conflicts:
src/gallium/drivers/radeonsi/si_pipe.c

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138d9ac2 by Timothy Arceri at 2018-10-11T07:22:48Z
nouveau: use build-id when available for disk cache

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 397f2603ebd9f29a49d5fb722c03fefd84e837d1)

- - - - -
2cf5abd8 by Timothy Arceri at 2018-10-11T07:25:01Z
r600: use build-id when available for disk cache

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 2b5f42068d18a222e70f396c6ffc2564c4c36666)

- - - - -
50727810 by Timothy Arceri at 2018-10-11T07:29:39Z
mesa/st: add force_compat_profile option to driconfig

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e2030772 by Timothy Arceri at 2018-10-11T07:32:14Z
util: use force_compat_profile for Wolfenstein The Old Blood

This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.

Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.

Reviewed-by: Marek Olšák <***@amd.com>
(cherry picked from commit 024abd3534a171ae4ee1532a078f3af68eb6fdea)

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687ca5f0 by Samuel Pitoiset at 2018-10-15T08:19:53Z
radv: add a workaround for a VGT hang with prim restart and strips

Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.
This apparently only works on Polaris.

Suggested by Marek.

Cc: mesa-***@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <***@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <***@basnieuwenhuizen.nl>
(cherry picked from commit d179312b53d94a4f0ffe1e88569525300afb4985)

- - - - -
b72c90b0 by Boyuan Zhang at 2018-10-15T08:25:39Z
st/va: use provided sizes and coords for vlVaGetImage

vlVaGetImage should respect the width, height, and coordinates x and y that
passed in. Therefore, pipe_box should be created with the passed in values
instead of surface width/height.

v2: add input size check, return error when size out of bounds
v3: fix the size check for vaimage
v4: add size adjustment for x and y coordinates

Signed-off-by: Boyuan Zhang <***@amd.com>
Cc: "18.2" <mesa-***@lists.freedesktop.org>
Reviewed-by: Leo Liu <***@amd.com>
Reviewed-by: Ilia Mirkin <***@alum.mit.edu>
Acked-by: Christian König <***@amd.com>
(cherry picked from commit d76c2774219bf47e3cabe1b9cb49e30aea110c3e)

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38b69a2f by Vinson Lee at 2018-10-15T08:29:10Z
r600/sb: Fix constant-logical-operand warning.

sb/sb_bc_parser.cpp:620:27: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
if (cf->bc.op_ptr->flags && FF_GDS)
^ ~~~~~~
sb/sb_bc_parser.cpp:620:27: note: use '&' for a bitwise operation
if (cf->bc.op_ptr->flags && FF_GDS)
^~
&
sb/sb_bc_parser.cpp:620:27: note: remove constant to silence this warning
if (cf->bc.op_ptr->flags && FF_GDS)
~^~~~~~~~~

Fixes: da977ad90747 ("r600/sb: start adding GDS support")
Signed-off-by: Vinson Lee <***@freedesktop.org>
Reviewed-by: Dave Airlie <***@redhat.com>
(cherry picked from commit cc33621e3b83e9bb0d89f8c6fd4e79700fe89c27)

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38b42b85 by Timothy Arceri at 2018-10-15T08:36:37Z
util: better handle program names from wine

For some reason wine will sometimes give us a windows style path
for an application. For example when running the 64bit version
of Rage wine gives a Unix style path, but when running the 32bit
version is gives a windows style path.

If we detect no '/' in the path at all it should be safe to
assume we have a wine application and instead look for a '\'.

Reviewed-by: Eric Engestrom <***@intel.com>
(cherry picked from commit 3f9d8e9c88eb9d95b4637d0b65008cf62527b08b)

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78faa008 by Timothy Arceri at 2018-10-15T08:39:43Z
util: add drirc workarounds for RAGE

This allows the game to run on wine (tested on radeonsi where we
have compat profile support).

(cherry picked from commit 0da93de9c85d27cf7df000a950894aa8605dd951)

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83d0be5d by Juan A. Suarez Romero at 2018-10-19T15:58:42Z
Update version to 18.2.3

Signed-off-by: Juan A. Suarez Romero <***@igalia.com>

- - - - -
d219361b by Juan A. Suarez Romero at 2018-10-19T16:02:51Z
docs: add release notes for 18.2.3

Signed-off-by: Juan A. Suarez Romero <***@igalia.com>

- - - - -


30 changed files:

- VERSION
- docs/relnotes/18.2.2.html
- + docs/relnotes/18.2.3.html
- meson.build
- src/amd/vulkan/meson.build
- src/amd/vulkan/radv_device.c
- src/amd/vulkan/radv_pipeline.c
- src/compiler/glsl/ast_to_hir.cpp
- src/compiler/glsl/glcpp/glcpp-parse.y
- src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
- src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
- src/compiler/glsl/lower_vector_derefs.cpp
- src/compiler/nir/nir_control_flow.c
- src/compiler/nir/nir_from_ssa.c
- src/compiler/nir/nir_lower_alu_to_scalar.c
- src/egl/main/eglapi.c
- src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
- src/gallium/auxiliary/vl/vl_winsys_dri3.c
- src/gallium/drivers/nouveau/nouveau_screen.c
- src/gallium/drivers/nouveau/nv50/nv50_formats.c
- src/gallium/drivers/nouveau/nv50/nv50_surface.c
- src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
- src/gallium/drivers/r600/r600_pipe_common.c
- src/gallium/drivers/r600/sb/sb_bc_parser.cpp
- src/gallium/drivers/radeonsi/si_pipe.c
- src/gallium/drivers/radeonsi/si_shader.c
- src/gallium/state_trackers/dri/dri_context.c
- src/gallium/state_trackers/va/image.c
- src/gallium/targets/d3dadapter9/drm.c
- src/gallium/winsys/virgl/vtest/virgl_vtest_socket.c


The diff was not included because it is too large.


View it on GitLab: https://salsa.debian.org/xorg-team/lib/mesa/compare/abaeb79eb2c16d7abad06719f24d1e59ad775aa6...d219361b4226944835959676d1721b2a9d29da72
--
View it on GitLab: https://salsa.debian.org/xorg-team/lib/mesa/compare/abaeb79eb2c16d7abad06719f24d1e59ad775aa6...d219361b4226944835959676d1721b2a9d29da72
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